Cinder

Cinder: Fight fire with fire!

Description: A powerful mech that smashes the ground and burns enemies with her flamethrower. Heavy but durable, she burns enemies and protects infantry.

Level: 1   Damage: 15-17   Armor: MED   Health: 250   Respawn Time: 5S

Level: 2   Damage: 17-19   Armor: MED   Health: 265   Respawn Time: 5S

Level: 3   Damage: 19-21   Armor: MED   Health: 280   Respawn Time: 5S

Level: 4   Damage: 21-23   Armor: MED   Health: 295   Respawn Time: 5S

Level: 5   Damage: 23-25   Armor: HEAVY   Health: 310   Respawn Time: 5S

Level: 6   Damage: 25-27   Armor: HEAVY   Health: 325   Respawn Time: 5S

Level: 7   Damage: 27-29   Armor: HEAVY   Health: 340   Respawn Time: 5S

Level: 8   Damage: 29-31   Armor: HEAVY   Health: 355   Respawn Time: 5S

Level: 9   Damage: 31-33   Armor: HEAVY   Health: 370   Respawn Time: 5S

Level: 10   Damage: 33-35   Armor: HEAVY   Health: 390   Respawn Time: 5S

Level: 11   Damage: 35-37   Armor: HEAVY   Health: 410   Respawn Time: 5S

Level: 12   Damage: 37-39   Armor: HEAVY   Health: 430   Respawn Time: 5S

Level: 13   Damage: 39-41   Armor: HEAVY   Health: 450   Respawn Time: 5S

Level: 14   Damage: 41-43   Armor: HEAVY   Health: 470   Respawn Time: 5S

Level: 15   Damage: 45-47   Armor: HEAVY   Health: 490   Respawn Time: 5S

Level: 16   Damage: 49-51   Armor: HEAVY   Health: 510   Respawn Time: 5S

Level: 17   Damage: 53-55   Armor: HEAVY   Health: 530   Respawn Time: 5S

Level: 18   Damage: 57-59   Armor: HEAVY   Health: 560   Respawn Time: 5S

Level: 19   Damage: 61-63   Armor: HEAVY   Health: 580   Respawn Time: 5S

Level: 20   Damage: 65-67   Armor: HEAVY   Health: 625   Respawn Time: 5S

Level: 20   Damage: 65-67   Armor: HEAVY   Health: 62500000   Respawn Time: 5S (Trial Version Only)

Level 2: Unlocked Blazing Tremor: Cinder will periodically slam her foot down onto the ground to burn and slow nearby enemies.

Level 5: Unlocked Multi-Layer Chassis: Honey-combed layers of high-strength plastic reinforce Cinder’s armor against enemy attacks.

Level 8: Unlocked Flamethrower: Cinder lets loose columns of flame to incinerate her target and burn nearby enemies.

Level 12: Unlocked Tru-Aim System: New software allows Cinder to target and engage enemies at a longer range.

Level 16: Unlocked Valor: Cinder’s presence reinvigorates nearby infantry morale and increases their resistance to damage with shields.

Strategy While leveling: During the first few levels she's not very tough with only medium armor and low hitpoints. But when she unlocks Blazing tremor she's able to start killing off groups of creeps easier as she levels up she'll gain more and more abilities which only increase the number of kills she can get before dying. By the time she unlocks valor she's an absolute monster on defense burning and stalling enemies while shielding her allies to make even the weakest of infantry and heroes 3 times as durable. While you level her always keep her in the front of your defense where she can kill creeps undisturbed if you have a second hero like surge or skybolt keep them at the backlines blasting creeps with their abilities like snipe, sidewinders, and lightning call.

Strategy at Max Level: At max level Cinder turns your defenses into a nearly impenetrable wall of death and fire. Almost nothing passes through even if she's on her own. When paired with Roxie, Cinder will constantly burn and stomp out any creeps that reach the infantry line while Roxie snipes from the back line and constantly heals Cinder and your other troops. With Skybolt, Cinder will provide a powerful ground defense while Skybolt mops up any air units that slip by your towers and Cinder. With Flak, Cinder will stall enemies at the infantry line while Flak is able to generate energy from cleaning up the mess after. Oracle and Cinder act as a fortress stalling creeps for your towers to mow down. Lastly Cinder and Surge are pretty much an overpowered defense with Cinder holding the line while Surge jumps around the battlefield assassinating high profile creeps. (ex. Medics, Enforcers, Ballistas, etc) Surge could also stay in the back line blasting creeps with lightning calls and constantly damaging creeps while Cinder cleans them up with her flamethrower and machine gun.

How fun is Cinder to use?

Cinder is very fun to use, she acts like a super tank/pryomancer hybrid which means she constantly damages her enemies with fire while also being super beefy like a Behemoth or a Juggernaut. She's pretty fun to level too.

Should I buy?

Cinder is a fantastic hero being a shield wall between the creeps and the exit. She'll shred through their offensive lines and lets nothing pass, however she can't target air. Honestly if you know how to efficiently take out air units without an anti air hero or already have one, you pretty much have no reason not to get Cinder. Cinder is the ultimate defense, end of story.

Trivia:

- Cinder appears in two levels (14: Kula Campground and 47: Atomic Assault) as a trial hero at level 20 with 62500000 hitpoints but after you buy and max her out she only caps at 625 hitpoints.